About me
- My name is Sam Yang and I have 3 years of industry experience including games, visual fx, commercial, animation, aviation, and architecture - I focus on 3d modelling, texturing, and digital sculpting but also capable of animating, rendering, lighting, rigging, tracking, match moving, and dynamic/particle fx. I enjoy working with new things as a generalist. I am currently working as 3D Associate Artist at Blizzard Entertainment in Irvine California. I am really grateful and happy to be a part of Blizzard at the age of 21, I've met some of the nicest and most talented people in the world. Being able to contribute in StarCraft II has been a dream come true. I can't thank you guys enough for giving me this opportunity, you guys are the best!!
Recent Projects
Dominance War IV Competition 2009 - "Lord Thanatos"
"This entry was inspired from the Zerg race in StarCraft. I definately enjoyed creating all the slimy organic flesh, shells, and tentacles. This piece was modelled in 3dsmax, normal maps were created from sculpting through ZBrush, textured in Photoshop and it was rendered in Maya's Mental Ray."
Udon Darkstalkers Tribute 2009 - "Morrigan"
"When I saw Capcom was going to publish another artbook after Street Fighter's Tribute, I thought this was a great opportunity to get my artwork out there. Right away, I knew Morrigan was my first choice. I wanted to make sure the first impression this piece gives people is the word "Gorgeous." This painting was done in Photoshop CS3." reference (right)
Comicon Challenge 2008 - "Masked Rider"
"The results for this art contest really surprised me, most of the winners were all based on western characters. Anyways, I just thought making this piece from the movie "Masked Rider - The Next" would be pretty original. This piece was modelled, rigged, rendered in Maya, sculpted in ZBrush, and textured in Photoshop."Starcraft II Environment 2008 - "The Hive"
"This piece was made for the Starcraft II team's environment modelling test I had to do before the interview. This was during a break, I was taking a trip to Taiwan and Japan to visit my family when I received a call in my voicemail from the HR at Blizzard two days after the first flight LOL!! I still remember how excited I was to hear from them. The team knew I could do characters already, so they wanted to see if I was able to make environments as well. After working on the team and learning their style, I look back at this and realized this model could've been so much better" >__<
Old Projects
3D Renders2D Chalk and Pencil Sketches
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