“Work hard, play hard, stay humble and dont settle.” – Sam Yang
Has 6 years of industry experience including games, visual fx, commercial, animation, aviation, and architecture – focuses on 3d modelling, texturing, and digital sculpting also capable of animating, rendering, lighting, rigging, tracking, match moving, and dynamic/particle fx. Sam enjoys working with new things as a generalist and is unique for his ability to get things done quickly and efficiently. He is currently working as a Character Artist at Riot Games in Santa Monica, California.
“I am really grateful and happy to be a part of Blizzard at the age of 21 on StarCraft II for 4 years, and now I’m working on League of Legends at Riot Games! I’ve met some of the most talented, kindest, funniest people around the world. Being able to contribute in such popular games has been quite an adventure! Those of you who had helped me along the way, I cannot thank you guys enough for giving me these opportunities.”
Resume: Sam Yang Resume 2012